Dynamic Vehicle Deformation Mod - VehDeform v1.2b (GTA San Andreas)
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VehDeform v1.2b - Dynamic Vehicle Deformation
----- HOTFIX! v1.2b -----
Fixed a bunch of small/big crashes, please update it xD
How TO Install ?
Installation Video Must Watch
This v1.2 version brings a bunch of optimizations, fixes and additions:
Boats are now deformable! VehFuncs vehicles with wheel variations now work correctly (wheels won't be deformed).
Optimization options for low-spec PCs.
HUGE optimizations for high-poly vehicles.
More options in the .ini file.
Peds inside the vehicle can now die depending on the impact.
Vehicle ID ignore list added — vehicles on this list won't deform.
Fixed crash caused by added weapons.
Player can now exit vehicles even if they have no wheels — no more soft-locking!
And many more small improvements...
11/06/2025 Update
After the first video trailer, the mod got way more attention than expected. At that time, the mod was still very early and kinda bad — but the video made it look better than it was, so I had to fully commit to developing it.
Originally, this was an experiment for PumaStudio. Alyy阿丽 had asked me to make a function to change object textures in-game. While working on that, I discovered the RpMorphTarget
struct that contains vertex data, and thought: "Why not move those verts on impact?" And here we are :D
To deform each vehicle individually, I had to overcome how GTA SA shares geometry data between all vehicles. Now, each vehicle gets its own copy of vertices when spawned, allowing unique deformation.
impactMult
, which controls impact deformation strength.Vehicle rigidity is based on handling mass:
High mass = strong body
Low mass = fragile body
The script allows deformation by weapons too. Weapon damage values from weapon.dat
affect how much the vehicle body deforms. Melee and explosion damage are hardcoded but can also be tweaked in the .ini
file.
ENB: ✅ ImVehFt: ✅ SAMP: ✅ SkyGfx: ✅ VehFuncs: ✅ PumaStudio: ✅
Also works with:
Bikes, planes, helicopters (with mixed results).
Can disable non-car deformation in the .ini if needed.
.ini
.VDBG
in-game, then use arrow keys to tweak values like impactMult
, gunMult
, etc. (Note: changes are not saved.)Includes a mini FX system for better impact visuals.
IMPORTANT NOTES
The mod is still unstable.
Expect random crashes.
Some custom cars may cause lag due to multiple geometry caches.
Unknown compatibility with story missions (haven’t tested).
No mobile version — don’t ask!
REQUIRED TOOLS
SilentPatch
Silent ASI Loader
Open Limit Adjuster
Modloader
Click Here to Download
You can Download this mod from here
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